using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[DisallowMultipleComponent]
public class Health : MonoBehaviour
{
    private int startHealth;
    private int currentHealth;

    public int StartHealth => startHealth;

    public void SetStartHealth(int startHealth) {
        this.startHealth = startHealth;
        this.currentHealth = startHealth;
    }


}
